Go through the journey in the complex and fascinating world of Rigging.
The Course will start from basic and general concepts and will then dive into rigging a complex biped character.
In this tutorial we start rigging the Huntress character. More specifically we create the base skeleton.
This is the first of a series of tutorials that will take you beyond the basics of Rigging.
If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.
This is the first tutorial of a series about Rigging 101.
In this course, I go over the key rigging concepts. These are the concepts that a person must know in order to become a good rigger.
This is for anybody who has never rigged before or has some small knowledge of rigging but wants to start the right way.
In this tutorial I go over how I create animation controls and explain why they are so important. I also cover how to properly create and edit Driven Keys , Expressions, Utility Nodes and simple direct connections.
In this tutorial I go over how to create and to work with joints and IK solvers.
Joints and IK Handles are at very core of Rigging, and in these video I explain what they are, how to use them and how to manipulate them.