Junkrat Rig (Overwatch)
My work rigging Junkrat for an Overwatch Short
From an early age, I have been interested in technology and games. I was lucky enough as a kid to own all the major consoles on the market (including the Panasonic 3DO!). My favorite console of all time is the Neo Geo (for the record).
I started a graphic design studio when I was 18 years old and successfully ran that until I decided to move to California.
After graduating from The Art Institute in Santa Monica I started working in Video Games for Heavy Iron Studios where I had the pleasure to work with a fantastic team of animators that has shapes me as a rigger. Since then I love to partner with animators on creating the best possible rigs. It’s a team effort!
I am now managing teams of riggers and tech artists. I am currently working at Facebook Reality Labs where I have the pleasure to manage a fantastic team of tech artists and together we are helping building the Metaverse.
Below you can see some of my work. What you see below may not include my most recent work, so if you are interested to learn more, please contact me directly.
I have worked in the CG industry since 2001, and I have worked as Rigger, Animator, Game FX Artist and Pipeline Development