Body Rigging

Character Rigging

Production Techniques

Go through the journey in the complex and fascinating world of Rigging.

The Course will start from basic and general concepts and will then dive into rigging a complex biped character.

Skinning Tutorials

The Base Skeleton

Let’s start from Joints and the Skeleton

In this tutorial we start rigging the Huntress character. More specifically we create the base skeleton.
This is the first of a series of tutorials that will take you beyond the basics of Rigging.

Biped Skinning

Efficiently Paint Skin Weights

I will take you step by step through the process of skinning a biped character and it will explain the challenges around every body part, like spine, hips, shoulders etc.

All the basics

Rigging 101.1

A bit of Modeling first

If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.

This is the first tutorial of a series about Rigging 101.

Rigging 101.2

Key Rigging Concepts

In this course, I go over the key rigging concepts. These are the concepts that a person must know in order to become a good rigger.
This is for anybody who has never rigged before or has some small knowledge of rigging but wants to start the right way.

Rigging 101.3

The Main Editors

This video series covers the main Editors I use as a rigger. I show my workflow explaining why I like certain editors more than others.

Rigging 101.4

SDKs, Constraints and Controls

In this tutorial I go over how I create animation controls and explain why they are so important. I also cover how to properly create and edit Driven Keys , Expressions, Utility Nodes and simple direct connections.

Rigging 101.5

Joints and IK Handles

In this tutorial I go over how to create and to work with joints and IK solvers.

Joints and IK Handles are at very core of Rigging, and in these video I explain what they are, how to use them and how to manipulate them.